Search Issue Tracker
Won't Fix
Votes
0
Found in
5.4.0b8
Issue ID
776897
Regression
No
Using instancing reduces performance when compared to not using instancing
How to reproduce:
1. Open attached project
2. Open the scene main.unity
3. Open the Profiler window
4. Play the scene
- Make a note of the performance
5. Stop playing the scene
6. Modify the material of the Sphere gameobject to be the Default-Material
7. Play the scene again
- Note how the Rendering time increases and the overall performance decreases
- Using instancing appears to have a lot of Overhead compared to not using it
- Reproduced in Version 5.4.0b10 (d5987c96f84a), Version 5.4.0b9 (04b47bfe5580)
- Not reproducible in Version 5.3.3p3 (1c43f6d3d3c3)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment