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GL.Clear method alpha color parameter does not work
It does not matter what alpha value the color passed to GL.Clear has. The result is always the same and the spinning object does not... Read more
Incorrect results when calling SetActive on WP8 emulator
Calling setActive on a hierarchy of uGUI objects gives bad results on WP8 emulator. In this case disabling the parent object does no... Read more
RawImage texture cannot be changed after a yield statement in a couroutine
To Reproduce:1. Open 'ReplaceImage.cs' in the attached project remove the first (WWW) line in the coroutine, change the last line to... Read more
GUILayout defaults to ExpandHeight on Windows Phone 8 Emulator
Steps to reproduce:1. Create script with the following lines:void OnGUI(){GUILayout.BeginArea(new Rect(80, 10, Screen.width - 160, S... Read more
Creating an asset produces an error and crashes the editor
Open the Example1.scene; the repro steps are:- Drag and drop the "Dict" script on top of the "Dict" object.- Press Ctrl-S to save th... Read more
AddObjectToAsset doesn't serialize an object inside the asset
Open the Example1.scene; do the following:- Drag and drop the "Dict" script on top of the "Dict" object.- Press Ctrl-S to save the s... Read more
Incorrect referencing in the scene file after creating an asset
Open the Example1.scene; do the following:- Drag and drop the "Dict" script on top of the "Dict" object.- Press Ctrl-S to save the s... Read more
Anti-aliasing has no effect
Anti-aliasing has no effect. To reproduce:- Open attached project and launch "scene-directional" scene- Go to Quality Setting and se... Read more
Unity logo appears in Windows Player when "Linear" Color Space is enabled
Selecting the Linear color space, makes the Unity logo appear in Windows player. To reproduce:- Open attached project and launch "sc... Read more
Inactive uGUI elements are rendered in Windows Phone 8 Emulator
Steps to reproduce:1. Create new or open any project2. Add Canvas and several uGUI elements3. Disable the Canvas, but not elements4.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed