Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2018.4
2019.4
2020.3
2021.1
2021.2
2021.2.0b1
2022.1
Issue ID
1345194
Regression
No
Missing default references show up as none in ScriptableObject Script asset
Reproduction steps:
1. Open the attached project (1345194.zip)
2. Notice that both the Script (ScriptWithMissingReference) and the ScriptableObject (Bug Example) assets reference New Material
3. Delete the New Material asset
4. Notice that the reference in Script says 'None (Object)' whereas in ScriptableObject it says 'Missing (Object)'
5. Restore New Material
6. Notice that both the ScriptableObject and the Script reference New Material again
Expected result: Both the ScriptableObject and the Script say 'Missing (Object)' as both remember it
Actual result: The Script says 'None (Object)'
Reproducible with: 2018.4.33f1, 2019.4.28f1, 2020.3.13f1, 2021.1.13f1, 2021.2.0b2, 2022.1.0a1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note (fix version 2022.2):
Fixed in 2022.2.0a12