Search Issue Tracker
Won't Fix
Votes
1
Found in
5.0.0f3
Issue ID
676743
Regression
Yes
HashSet.RemoveWhere does not correctly evaluate null for GameObjects in builds
To reproduce:
1. Open attached project
2. Open test scene
3. Press play
4. Press "n" to remove numbers from the Numbers HashSet
5. Press "s" to add a null to the Strings HashSet and then filter out nulls
6. Press "d" to delete a GameObject referenced by the SceneObjects HashSet
7. Press "o" to filter out nulls.
8. Build and run standalone build
9. Repeat steps 4-7
8. Notice that nulls doesn't filter out and the HashSet will always be at 3 elements
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Timeline section stops rendering after restoring Profiler Window modules
- Cursor image does not update when Cursor.SetCursor is called again with CursorMode.Auto
- Crash on do_runtime_invoke when reopening a specific project after failing to build it
- Animations change speed when rigidbody is added
- Low FPS persists when re-entering Play mode after an extended session in a specific project
robert-ferrese
Jan 05, 2016 05:16
Is there a way to remove null objects from a hash set that does work in a windows standalone build?
anderbubble
Jul 31, 2015 05:19
Why is this wont fix? I just spent over an hour tracking this down myself.
jpthek9
Apr 24, 2015 05:34
I'm not sure if this is Unity-specific, but I'm having this problem too.