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Lightmapped object with alpha-clipped material occasionally cut holes in...
Summary: Alpha clipped materials attached to flat planes, when angled perpendicular to the light, and if positioned at certain X and... Read more
Incorrect Rendering of Lightmaps with Decoded RGB
The lightmaps look incorrect with artefacts and very bright when a scene with multiple lights and light probes is deployed to a mobi... Read more
[Importing] The material search doesn't select substances although they ...
Steps to reproduce: 1. Open attached project "837367.zip"2. Make sure that there's no "Materials" folder3. Select "SubstanceBugMesh"... Read more
[Animation] Not all Shuriken properties can be animated.
[Don't peer-review] Not all particle properties can be animated.Brought up by user regarding min/max bursts: https://feedback.unity3... Read more
Building asset bundles do not rebuild if an asset was modified via script
To reproduce:1. Build Asset Bundles2. Press play in "main" scene to observe texture loading from asset bundle3. uncomment Invert.cs4... Read more
[Anim] Backspace to delete a value in Transform editor of Configuration,...
Deleting value in Transform editor of Configuration deletes joint mapping, when only value should be deleted. repro:-enter the Confi... Read more
[iOS][Android] LPPVs Do Not Fallback To Use Light Probes
Light probe proxy volumes (LPPVs) do not fallback to use light probes when a standalone build is deployed to Android or iOS. Steps f... Read more
A game in exclusive fullscreen freezes and doesn't go back to fullscreen...
When an empty project using exclusive fullscreen is alt+tabbed it freezes.DX9 and DX11, in DX9 I can't even alt+tab properly - getti... Read more
Objects closer to camera than canvas are obscured by canvas when camera ...
Objects between Camera(with a render texture) and Canvas(Render Mode: Screen Space - Camera) are invisible - being obscured by Canva... Read more
Crash at "mono_string_new " when using Marshal.PtrToStructure
To reproduce:1. Open the attached project2. Download the attached "ST00A.CHC" file2. Open the "TestScript" script3. On line 67 of th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used