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Editor crashes on switching graphics API from DirectX 12 to other APIs w...
Editor crashes on switching graphics API from DirectX 12 to other APIs when memory is reallocating Steps to repro:1. Open attached p... Read more
[Android][Vulkan] Graphical artifacts shown on Application when used in ...
How to reproduce:1. Open attached project "SimpleDynRezTest"2. Build and run on Android device3. Turn the phone, so it would render ... Read more
IPrebuildSetup is executed for editor assemblies that share the same nam...
Steps to reproduce:1. open attached project2. run playmode tests Actual: 4 logs printed stating that both editmode and playmode setu... Read more
Progressive Lightmapper generates lower resolution shadows on terrain de...
How to reproduce:1. Open user-submitted project (TerrainVSPlane.zip)2. Open scene "SampleScene.unity"3. Bake Lighting using Progress... Read more
WorldPos is not passed to SurfaceShader when Camera rendering path is se...
How to reproduce:1. Open given Unity project2. Enter "SampleScene" scene3. Make sure that your rendering path in the Main Camera is ... Read more
[IAP] "TypeLoadException" occurs while using "UnityEngine.Purchasing"
Updated package 2.0.3 added to package manager, which should fix SImpleJson load issue when users upgrade from 2.0.1 to 2.0.3. Added... Read more
[Hololens]Captured video/Image is unable to save in the gallery of Hololens
Captured video/Image is unable to save in the gallery of Hololens. Steps to repro:1. Open the attached project > Switch to Univer... Read more
Different number of Assembly compilations depending whether Asset Refres...
To reproduce:1. Open the user's attached project2. Open the "Sample Scene" under Assets\Scenes3. Build it using the menu from the to... Read more
[Package Manager] ArgumentException on selecting subfolders of "Packages...
ArgumentException is thrown on a console while selecting folders inside "Packages" folder from Two Column Layout project tab. Steps ... Read more
Steam overlay artifacts appear in the Visual Studio opened from within U...
To reproduce:1. Import the Steamworks package to an empty project2. Add the SteamManager.cs from "Assets\Scripts\Steamworks.NET" to ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open