Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.1.0b12
Issue ID
1035098
Regression
No
IPrebuildSetup is executed for editor assemblies that share the same name when running playmode tests
Steps to reproduce:
1. open attached project
2. run playmode tests
Actual: 4 logs printed stating that both editmode and playmode setups have been executed
Expected: 2logs printed stating that playmode setup has been executed
note: this works as expected for editmode tests, where only editmode setups will be executed
Reproduced on: 2017.4.2f2, 2018.3.0a1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument
Add comment