Search Issue Tracker
By Design
Votes
0
Found in
2018.1.0f2
Issue ID
1035584
Regression
No
WorldPos is not passed to SurfaceShader when Camera rendering path is set to Deferred
How to reproduce:
1. Open given Unity project
2. Enter "SampleScene" scene
3. Make sure that your rendering path in the Main Camera is "Deferred"
- Notice that the Cube is black
4. Change Rendering path to ''Forward''
- Notice that the top of the Cube is red
Expected result: Cube should have the red top in both scenarios
Actual result: When rendering path is set to deferred, the cube is all black
Reproducible with: 2018.2.0b3, 2018.1.0f2, 2017.4.3f1, 2017.3.2f1, 2017.2.2p2, 2017.1.3p4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Foldout arrow indent is misaligned in the Inspector when used in Custom Type
- [Android] The Player screen turns black when playing a video under certain conditions
- Search window icons at the bottom are cut off when Search window is resized vertically
- "Try something else?" text label is cut off when searching for a long text in the Search window
- Rendering Debugger window sections do not have a minimum width set when resizing with the slider in the middle of the window
Add comment