Search Issue Tracker
Environment.StackTrace skips the top frame on 32-bit Windows players on ...
This affects both Standalone Player and UWP. Why won't fix: This happens because the Visual C++ compiler does not emit function pro... Read more
Crash when creating a new project from inside Unity.
Unity crashed when I was trying to create a new project, while a project was alrady open. Steps to reproduce - Open a previously c... Read more
[WSA] PhraseRecognized event can not be triggered when you launching an ...
Steps to reproduce: 1. Open the attached project (PhraseRecongnized.zip) 2. Switch platform to Windows Store 3. Open the Main scene ... Read more
Generic animation's position is being regressed every loop when timelin...
To reproduce: 1. Open user's project, scene Scene 2. Enter Play mode 3. Observe two timeline-controlled animations: humanoid and gen... Read more
[UWP] Build & run fails due to missing Windows.Foundation.UniversalApiCo...
Reproduction steps: 1. Open any project 2. Try to build & run 3. Fails with the following output: Exception: Failed to build Visual... Read more
Scrollview wont scroll by dragging if resolution is set to 1920x1080
To reproduce: 1. Open attached Unity project "Project7 cliente.zip" 2. Open "demo" scene 3. Go into Play mode 4. choose 1080x1920 re... Read more
Particle System disappears when Start Rotation is set to a high number
How to reproduce: 1. Download project "ParticlesIssue.zip" and open in Unity 2. Enter "bug" scene 3. Select Particle System and set ... Read more
Getting "Cinema 4D couldnt convert the .c4d file" error while importing ...
To reproduce: 1. Make sure Cinema 4D is installed and opened 2. Create new Unity project 3. Import users attached "Simple Cube.c4d" ... Read more
Editor crash when using .NET 4.6 runtime
To reproduce: 1. Use Unity for a long period of time 2. Make sure that Scripting Runtime Version is set to Experimental (.NET 4.6. E... Read more
[Standalone] Wrong collision points with collider2D inside Canvas
How to reproduce: 1. Open the "CanvasColliderRepro" project 2. Open the "Hard" scene 3. Press Play 4. Input 200 and press "Apply", n... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Render Graph Viewer Resource list becomes shrunk after using a filter that yields no results
- [Android] [Vulkan] "VK_IMAGE_USAGE_TRANSIENT_ATTACHMENT_BIT" not added on some Android devices in "com.unity3d.player.UnityPlayerActivity/2D Colour Attachement"
- ResolveUsePasses now extracts passes from all subshaders including fallbacks, in contrast to documented behaviour
- [UIBuilder] Changes aren't detected on types implementing IList
- [HDRP] Text is rendered with artefacts when using STP and resolution scale is set a float value