Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2017.4.X, 2018.2.X
Votes
0
Found in
2017.3.0f2
Issue ID
978694
Regression
No
[WSA] PhraseRecognized event can not be triggered when you launching an UWP app for the first time
Steps to reproduce:
1. Open the attached project (PhraseRecongnized.zip)
2. Switch platform to Windows Store
3. Open the Main scene
4. Build for WSA Universal 10 SDK
5. Open Visual Studio solution
6. Deploy on local machine
7. Microphone permission will pop up, hit allow
8. Try to say "Hello", nothing will appear in Output
Actual results: PhraseRecognized event is not triggered
Expected results: PhraseRecognized should be triggered
Note:
This happens on the first launch only
Fixed in: 2018.3.0a1
Backported to: 2017.4.4f1
Reproduced with: 5.6.4p4, 2017.1.2p4, 2017.2.1p1 2017.3.0f3, 2018.1.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project Settings panels disappear and do not repaint when entering Play Mode without reloading Domain
- Screen Space Decals ignore Rendering Layer Mask when using OpenGL Graphics API
- Crash on scripting_method_invoke when the Player is build before entering the Play mode in the Editor
- Tile Palette Window zoom level resets when the Window becomes inactive
- [iOS] Exported Xcode "Unity-iPhone" Xcode project shows the "Framework" folder as red
Add comment