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Fixed in Unity 2018.3



Found in


Issue ID




[WSA] PhraseRecognized event can not be triggered when you launching an UWP app for the first time

Universal Windows Platform



Priority: 4Not yet prioritized for a release


Severity: 3Secondary functionality broken

Steps to reproduce:
1. Open the attached project (
2. Switch platform to Windows Store
3. Open the Main scene
4. Build for WSA Universal 10 SDK
5. Open Visual Studio solution
6. Deploy on local machine
7. Microphone permission will pop up, hit allow
8. Try to say "Hello", nothing will appear in Output

Actual results: PhraseRecognized event is not triggered
Expected results: PhraseRecognized should be triggered

This happens on the first launch only

Fixed in: 2018.3.0a1
Backported to: 2017.4.4f1

Reproduced with: 5.6.4p4, 2017.1.2p4, 2017.2.1p1 2017.3.0f3, 2018.1.0b1

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