Search Issue Tracker
The Rotation Attribute on Animation Editor does not animate in negative ...
How to reproduce: 1. Open the attached project 2. Open test scene 3. Select Game Object in hierarchy 4. Open animation window and cr... Read more
Crash on "DirectorManager::ExecuteStage" when an animation key tries to ...
Reproduction steps: 1. Open attached project. 2. Open and play "Scenes > AnimationCrash" scene. 3. Unity crashes with: 0x0000000140... Read more
AnimationMixerPlayable does not play more than 2 clips
Reproduction steps: 1. Open the attached project 2. Open scene CrashAnimation 3. Play 4. Press the button "Play animation" 5. Notice... Read more
LateUpdate doesn't override Color value set by Animator
LateUpdate doesn't override Color value set by Animator According to the information from unity employee in this topic http://forum... Read more
[Audio] Mac Editor crashes after calling AudioSource.GetCustomCurve
Steps to reproduce: 1) open user's attached project 2) play scene 'ReproScene' 3) wait for a few seconds - crash Read more
Corrupted vertex index references in prefab'ed meshes
How to reproduce: 1. Create a new project with Unity 5.4 2. Open Assets Store and find "3D Cartoon Level Pack Vol 1" 3. Import it 4... Read more
[SceneManagement] AsyncOperation.priority does not work for LoadSceneAsync
Steps to reproduce: 1. Open users attached project 2. play scene "SmallScene11" 3. press button "Preload BigScene" 4. press button "... Read more
Auto Lightmaps rebuilding again when no changes are made in the scene wh...
Steps to reproduce: 1. Download and open the attached project "LightmapsRebuild.zip" 2. Open Scene "Scene 1" 3. Move Cube - Notice l... Read more
[Android] Unity 5.4 app crashes on startup with Android 4 devices
Reproduction steps: 1) Open new project in unity 5.4 2) Build and run for Android 4.2.2 device. Reproduced with: 5.4.0b8-5.4.0b14 ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Masks affect Sprite Renderers outside their range when a Light2D is present with specific Target Sorting Layers selected
- URP Lens Flare is rendered in the wrong position when Render Graph Compatibility Mode is enabled and Render Scaling is not 0
- Editor crashes on DrvPresentBuffers when loading RenderDoc while using OpenGLES 3.0 or OpenGLES 2.0 Graphics API
- [Test Runner] Incorrect name under Window > Panel after project restart
- [iOS] Crash when using fallback fonts created at runtime