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[VR] Reflections don't work with deferred rendering + stereo single-pass
Currently reflections don't work when using deferred rendering with stereo single-pass enabled. You can use the project in this bug... Read more
Deleting large number of objects crashes Unity at UndoBase::DetermineUnd...
Steps to reproduce: 1. Open attached project "785775.zip" 2. Open scene "BootScene" 3. In hierarchy, notice "wand_gateway" object 4... Read more
[OnServerConnect]Function is called twice
Steps to reproduce: 1. Open attached project ("case_784913-Pickin__Sticks_Coop(1)"). 2. Open scene named "MainMenu". 3. Make sure th... Read more
[Build Settings] - 5.4 : Switching platforms in build settings can cause...
Description: Crash when switching the platform in the build settings. Repro steps: 1.) Download the HoloLens Technical editor prev... Read more
Unity Editor hangs when editing scripts in play mode
Steps to reproduce: 1. Open attached project ("case_785473-MasterPiss"). 2. Open scene named "ExperimentalScene". 3. Press play butt... Read more
[Threading] fatal error when using around 1k threads at the same time
Steps to reproduce: 1) open users attached project 2) play scene '1' - "Fatal Error in gc too many threads" Read more
Clicking on "3D Sound Settings" text does not expand in inspector
How to reproduce: 1. Create a new project 2. Add an empty GameObject to the scene and add an Audio Source component 3. Click on the ... Read more
[WP8.1][UWP] Crash in Animation::CalculateExposedTransformScaleChanges()...
To reproduce: 1. Build project for Unity c# project (Windows Phone 8.1 or UWP) 2. Run 3. Crash Reproducible with 5.3.4p2, 5.2.4p1, 5... Read more
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