Search Issue Tracker
Fixed in 5.4.0
Votes
1
Found in
5.3.4p1
Issue ID
785775
Regression
Yes
Deleting large number of objects crashes Unity at UndoBase::DetermineUndoType
Steps to reproduce:
1. Open attached project "785775.zip"
2. Open scene "BootScene"
3. In hierarchy, notice "wand_gateway" object
4. Expand "wand_gateway" and then expand its child "Bonuses" game object
5. Notice a large number of child game objects
6. Re-select "wand_gateway" and delete it
Unity crashes
Note: Sometimes error "Failed to create Object Undo, because the action is too large. Clearing undo buffer" is printed instead of the crash
Workaround: Delete objects in smaller chunks
Not reproducible: 5.1.4f1 - Error about failing to create Object Undo is always printed
Reproducible: 5.2.4f1, 5.3.4p2, 5.4.0b13 - Unity crashes but occasionally previously mentioned error is printed
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe renders black when baked with GPU Resident Drawer and GPU Occlusion Culling enabled
- Crash on RuntimeAnimatorController::BuildCustomController when playing a specific animation
- [iOS] Screen flashing after the iOS splash screen
- File watcher does not trigger after the AcquireFloatingLease and before the Entitlement check
- HDR Output gets disabled in the Editor when Reflection Probe is enabled during runtime
Add comment