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Cinemachine Virtual camera behaves differnetly in Play Mode
I use a virtual camera to look at and follow my character while she runs in the scene.The actual running is controlled by timeline.I... Read more
PrebuildSetupAttribute cannot find types in arbitrary assemblies
PrebuildSetupAttribute (and probably PostBuildCleanup too) cannot find their target types if the types are not in a specific list of... Read more
UI jumps to the previously set position when Game view is resized if the...
To reproduce: 1. Open the project, attached by the user (Widdle2.zip)2. Open the "Main" scene3. Enter Play mode4. Resize the Game vi... Read more
Crash on "build and run" when using template "3d with extras"
To reproduce:1) Create new project choosing "3D with Extras" template2) Build and run for Linux CRASH Reproduced in 2018.1.0b13, 201... Read more
[Text Mesh Pro] "Does not exist in the current context" Error appears on...
Text mesh on pro throws does not exist in the current context error on launch Steps to Repro:1. Open attached project2. Observe cons... Read more
Timeline playhead jumps ahead when Timeline Play mode is enabled after i...
How to reproduce:1. Open scene SampleScene from users attached project "playheadJumpTest20182.zip"2. Select TimelineHaver GameObject... Read more
[2018.2] Project version is set to 2018.1.0b6 when creating a new project
Steps to reproduce:1. Open 2018.2.0b3 or higher2. Create new project3. Inspect /ProjectSettings/ProjectVersion.txt Expected: m_Edito... Read more
[XR] No default AR SDK is selected when project created using "[XR] AR S...
No default AR SDK is selected when project created using "[XR] AR Sample" or "[XR] AR Basic" Project Template Steps to Reproduce:1. ... Read more
Alphas Blend shader looks pink on Android GLES2.0
To reproduce: - download attached project and open the scene there- notice the material looks okay- build&run for Android using ... Read more
2018.2.0a7 Windows 64 Standalone Performance regression
To reproduce:1. Open the user's attached project and build a Windows 64 Standalone Player2. Run the build3. Observe that the millise... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets