Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2018.2.0a4
2018.2.0b1
Issue ID
1032103
Regression
Yes
Timeline playhead jumps ahead when Timeline Play mode is enabled after importing WebVR Assets
How to reproduce:
1. Open scene SampleScene from users attached project "playheadJumpTest20182.zip"
2. Select TimelineHaver GameObject in the Hierarchy and make sure that Timeline window is open
3. In Timeline window move the playhead to frame 50 (for example) and zoom in until you can see the individual frames between frame 50 and 100 (roughly).
4. Hit the timeline window's Play button and inspect how the playhead jumps to frame 70, and begins playing from there.
Expected result: Timeline playhead starts playing from its position when Timeline Play mode is enabled
Actual results: Timeline playhead jumps ahead and starts playing when Timeline Play mode is enabled
Not reproducible with: 2017.1.3p3, 2017.2.2p4, 2017.4.2f2, 2018.2.0a3
Reproducible with: 2018.2.0b3
Note: To reproduce this bug you must import WebVR Assets, this was already done in user's attached project
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment