Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.1.0f2
Issue ID
1033654
Regression
No
Cinemachine Virtual camera behaves differnetly in Play Mode
I use a virtual camera to look at and follow my character while she runs in the scene.
The actual running is controlled by timeline.
I also want the camera to rotate slightly around the caracter to see her face when she jumps.
But when I press play, the came camera behaves very differently from the Timeline preview
repro steps:
- download the attached project and open the scene
- in timeline, press play and notice the camera's animation
- press play and notice the difference
Not reproducible in Unity 2018.2 0b3
Reproducible in Unity 2018.1.0f2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment