Search Issue Tracker
Fixed in 2018.3.X
Fixed in 2018.2.X
Votes
1
Found in
Issue ID
1033694
Regression
No
PrebuildSetupAttribute cannot find types in arbitrary assemblies
PrebuildSetupAttribute (and probably PostBuildCleanup too) cannot find their target types if the types are not in a specific list of assemblies, as described by UnityEngine.TestTools.AttributeHelper.GetTargetClassFromName().
This isn't workable in a world of packages and asmdef files, so it needs to be changed.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment