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[iOS][Simulator] UnityEngine.iOS.DeviceGeneration always returns 'Unknow...
Steps to reproduce: 1. Open attached project2. Switch to iOS and make sure 'Target SDK' is set to 'Simulator SDK' in player settings... Read more
[Editor] NullReferenceException on opening import settings of preset
NullReferenceException is thrown on console While opening import settings of preset Steps to Reproduce:1. Create a new project.2. Cr... Read more
A ghost of a game object stays in origin which can only be seen in Mater...
Steps to reproduce:1. Create a new project2. In Scene view, change Draw Mode to Material Validation/Validate Albedo3. Create a Cube4... Read more
[WINDOWS] Build's Date Modified is set incorrectly when new build is cre...
How to reproduce:1. Open given Unity project2. Enter "SampleScene"3. Go File -> Build Settings.. -> Build and make a build4. W... Read more
Obsoleted network types cause TypeLoadExceptions in Playmaker dll
When importing Playmaker from the Asset Store in 2018.2, script upgrader kicks in and triggers an API update.Afterwards, a lot of er... Read more
Websocket over TLS with mqtt fails connection and raise unexpected excep...
How to reproduce: 1. Open attached Unity project "AwsWebsocket"2. Enter the play mode3. Press "Connect to the endpoint" Expected res... Read more
BakeMesh / BakeTrailsMesh crashes if update jobs are running
Simply add system->SyncJobs(false) to BakeMesh and BakeTrailsMesh functions Read more
[iOS][iPhoneX] The UI layout changes when it finishes loading in the bac...
Reproduction steps:1. Create a new project.2. Import the attached package "QAPackage.unitypackage (29.1 KB)".3. Build and run the "b... Read more
"Lightmap Static" option in "MeshRenderer" component brakes object light...
How to reproduce:1. Open attached project "PolybrushStaticLighting.zip" and scene "testScene"2. In Hierarchy window, select "Capsule... Read more
Phantom mesh is rendered at (0, 0, 0) with mesh particle GPU instancing
To reproduce: 1. Import the package into the project (bugreport 20180503 particle GPU instancing glitch.unitypackage)2. Open the "de... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Clear locked objects” button in the Info tab of the Physics Debugger window has no padding on the right side and has an extra space in between the words “locked” and “objects”
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets