Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0b1
Issue ID
1033270
Regression
No
[iOS][Simulator] UnityEngine.iOS.DeviceGeneration always returns 'Unknown' on iOS simulator builds
Steps to reproduce:
1. Open attached project
2. Switch to iOS and make sure 'Target SDK' is set to 'Simulator SDK' in player settings
3. Make a build
4. Open the build with Xcode and build to any iOS simulator
5. Notice the DeviceGeneration returns 'Unknown' regardless of which simulator was chosen (reported in the text field in the middle of the screen)
Note:
Works correctly on actual devices.
Reproduced with:
2017.4.1f1, 2018.1.0f1, 2018.2.0b1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment