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Not Reproducible
Votes
0
Found in
2017.3.0f3
Issue ID
1030736
Regression
No
"Lightmap Static" option in "MeshRenderer" component brakes object lighting when the object is modified with Polybrush tools
How to reproduce:
1. Open attached project "PolybrushStaticLighting.zip" and scene "testScene"
2. In Hierarchy window, select "Capsule" object
3. In Inspector window, enable "Static" (or enable "Mesh Renderer" -> "Lighting" -> "Lightmap Static")
4. After automatic lighting generation is complete, observe Scene/Game views
Expected result: the lighting stays the same
Actual result: lighting of the object becomes inconsistent (lightmapping artifacts)
Reproducible with: 2017.1.3p4, 2017.2.2p4, 2017.4.2f2, 2018.1.0f2, 2018.2.0b3
Workaround: go to "Mesh Renderer" -> "UV Charting Control" -> enable "Optimize Realtime UVs"
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