Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.2.0b3
Issue ID
1033299
Regression
No
[WINDOWS] Build's Date Modified is set incorrectly when new build is created
How to reproduce:
1. Open given Unity project
2. Enter "SampleScene"
3. Go File -> Build Settings.. -> Build and make a build
4. When building is finished, open the folder where the build is created and check modified date of this build
Expected result: Date Modified should be the same when the build is done
Actual result: Date is set randomly (all versions have a different date)
Reproducible with: 2018.2.0b3, 2018.1.0f2, 2017.4.2f2, 2017.3.2f1, 2017.2.2p2, 2017.1.3p4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment