Search Issue Tracker
By Design
Votes
0
Found in
5.6.4f1
Issue ID
1023616
Regression
No
[iOS][iPhoneX] The UI layout changes when it finishes loading in the background
Reproduction steps:
1. Create a new project.
2. Import the attached package "QAPackage.unitypackage (29.1 KB)".
3. Build and run the "bootScene" to iOS device.
4. Click the "Button"(It turns grey slightly when clicked).
5. Minimise the application.
6. Wait for 15 seconds.
7. Maximise the application.
Actual behavior (see the attached screenshots (actual vs expected)):
- One UI panel will appear on top of the other panels.
Note:
- Sometimes this issue will reproduce without steps 5 and 7.
Reproduced with:
iPhone X iOS 11.3
5.6.6f1, 2017.1.3p4, 2017.2.2p4, 2017.3.2f1, 2018.1.0f2, 2018.2.0b3, 2018.3.0a1
Not reproducible with:
iPhone 7 iOS 11.0
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Resolution Note (2019.3.X):
New instantiated object is placed in range of the screen. If we compare iPhone 7 - which did not reproduce the issue, the object is placed higher than the screen resolution, that way hiding the canvas.