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Fixed

Fixed in 1.4.14

Votes

0

Found in [Package]

1.4.10

Issue ID

UVSB-688

Regression

No

Select on Enum doesn't work with the RuntimePlatform enum

Package: Visual Scripting

-

[Original Issue Link|https://support.ludiq.io/communities/5/topics/5019-select-on-enum-doesnt-work-with-the-runtimeplatform-enum] - Pending Review.

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Scripting API entry for it: https://docs.unity3d.com/ScriptReference/RuntimePlatform.html

{code:java}
[Warning] Failed to define SelectOnEnum#8da8c...:
System.ArgumentException: Duplicate input for '%MetroPlayerX86' in Bolt.SelectOnEnum.
at Bolt.Unit.EnsureUniqueInput (System.String key) [0x0002a] in C:\Users\lazlo\Projects\Bolt1\Package\Bolt.Flow\Runtime\Unit.cs:269
at Bolt.Unit.ValueInput (System.Type type, System.String key) [0x00000] in C:\Users\lazlo\Projects\Bolt1\Package\Bolt.Flow\Runtime\Unit.cs:315
at Bolt.Unit.ValueInput[T] (System.String key) [0x00000] in C:\Users\lazlo\Projects\Bolt1\Package\Bolt.Flow\Runtime\Unit.cs:323
at Bolt.SelectOnEnum.Definition () [0x00070] in C:\Users\lazlo\Projects\Bolt1\Package\Bolt.Flow\Runtime\Framework\Control\SelectOnEnum.cs:54
at Bolt.Unit.Define () [0x00015] in C:\Users\lazlo\Projects\Bolt1\Package\Bolt.Flow\Runtime\Unit.cs:149
Unit.Define() C:/Users/lazlo/Projects/Bolt1/Package/Bolt.Flow/Runtime/Unit.cs:158

UnitWidget`1.DrawSettings() C:/Users/lazlo/Projects/Bolt1/Package/Bolt.Flow/Editor/Units/UnitWidget.cs:821

UnitWidget`1.DrawForeground() C:/Users/lazlo/Projects/Bolt1/Package/Bolt.Flow/Editor/Units/UnitWidget.cs:751

Canvas`1.DrawWidgetsForeground() C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Graphs/Editor/Canvases/Canvas.cs:1464

Canvas`1.OnGUI() C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Graphs/Editor/Canvases/Canvas.cs:276

GraphWindow.OnGUI() C:/Users/lazlo/Projects/Bolt1/Package/Ludiq.Graphs/Editor/Window
{code}

  1. Resolution Note:

    SelectOnEnum node has now the same behaviour as SwitchOnEnum node.
    Duplicated enum values and obsolete enums are hidden.

  2. Resolution Note (fix version 1.4.14):

    backport: SelectOnEnum node has now the same behaviour as SwitchOnEnum node.
    Duplicated enum values and obsolete enums are hidden.

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