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FontData alignment attribute cannot be set when using Scriptable Object ...
To reproduce:1. Open project2. Click RMB in the project view, select Create-> Scriptable Object Text3. Click on a created Scripta... Read more
"Base Terrain" and "Tree & Detail Objects" settings do not synchronize o...
"Base Terrain" and "Tree & Detail Objects" settings do not sync on another terrain using the same terrain data in the same scene... Read more
Updating terrain resolution (length/width), tree's position is not synce...
On changing terrain, resolution length or width trees position is not synchronizing on another terrain using same terrain data in th... Read more
UI Text doesn't clear from the screen each frame
To reproduce: 1. Open the project, attached by the user (Tapper2018.zip)2. Open the "SampleScene" scene3. Enter Play mode4. Observe ... Read more
[Line Renderer] Normals are flipped when using alignment mode "Local"
When using a line renderer with a standard shader, using "View" alignment mode generates a correct mesh but using "Local" alignment ... Read more
TcpClient.Client.LocalEndPoint is always null when Scripting RunTime is ...
How to reproduce:1. Open given unity project2. Make sure that scripting runtime version is set to 4.x3. Enter play mode4. Notice in ... Read more
Several scene management events are not called when performing normal sc...
Steps to reproduce:1. Open user attached project2. Select Bugs -> Switch Active Scene3. Observe that no events are received,4. Se... Read more
Mismatched LayoutGroup errors are thrown when expanding script with seri...
To reproduce:1. Open project2. Open scene3. Select Main camera and ensure the Test Object component is expanded4. Click mouse button... Read more
Material asset icons are inconsistent when duplicating the same material
How to reproduce:1. Select '1' asset in Project Window2. Look at the color of the sphere3. Right-click and reimport4. Sphere color i... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes