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VR SDK Cardboard is missing from build in XR settings, when it is set th...
To reproduce:1. Open attached project2. In the Main menu press Test > Test3. In the Test window click on "Set to Android/Cardboar... Read more
Stereo Convergence gets incorrectly multiplied when taking Stereo Images
Steps to reproduce:1. Download and open the attached project2. Enter Playmode3. Press "C" to take the photo4. Open the photo in an H... Read more
[ECS] DisableAutoCreation prevents system from updating, even with Alway...
Reproduction steps:1. Open the attached project "TestSystemUpdateBug.zip";2. Open the SampleScene;3. Enter a play mode;4. Observe th... Read more
Host id out of bound when calling StopBroadcast() from within OnReceived...
How to reproduce:1. Open attached Unity project "Network"2. Build game3. Play game in the build and in an editor4. Initialize Broadc... Read more
Progressive Lightmapper Area light doesn't get occluded
How to reproduce:1. Import user-submitted project (Test.unitypackage)2. Open "TESTPLM.unity" scene3. Bake lighting Expected result: ... Read more
Using HDRP will cause a null reference exception when adding value to th...
How to reproduce:1. Open user's attached project "Plexus.zip"2. Open "SampleScene" scene and click on "Plexus" GameObject in the Hie... Read more
Delete and Rename options of Project Window right-click menu are no long...
Steps to reproduce:1. Create new project2. Right-click in Project Window on an empty area3. Select Delete or Rename Expected results... Read more
iOS Splash screen shows incorrectly after initially showing correctly on...
To reproduce:1. Open attached project "SplashRotation.zip"2. Build for iOS device3. Observe that on iPhone splash screen at the begi... Read more
[Prefab Mode] Ambient light does not affect gameObjects in Prefab Mode
To reproduce:1. Open 'smallRepro' project2. Open '-- test pet' scene3. Notice that 'Mine Rock' prefab's model is affected by ambient... Read more
TrailRenderer is not visable when moving just on X or Y axis and Width v...
How to reproduce:1. Open attached project "LineRendererGlitching.zip" and scene "SampleScene"2. Enter Play mode3. With WASD keys mov... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger is not disabled when switching Scenes if the Frame Debugger window is not open during the transition
- Standalone Profiler Targets another Project if a Standalone Profiler was launched in it before when switching between Edit or Play Mode Targets
- Crash on ForwardRenderLoopJob when opening a specific project
- [Android] Memory leak and eventual crash on Snapdragon 8 Gen 1+ devices when a Clear Pass is executed after Framebuffer Fetch
- Crash on EnumerateDisabledKeywordsInVariantsArray or UNITY_XXH32 when rapidly saving ShaderGraph or VFXGraph changes