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[PLM] UX issues with baking terrain on Auto Mode
When editing level geometry, be it via Terrian sculpting or ProBuilder, having Progressive Lighmapper on Autogenerate by default yie... Read more
Player crashes after calling a P/Invoke function in x64 builds
How to reproduce:1. Open user attached project2. Set Architecture to x86_642. Build and run Standalone3. Observe the crash Reproduce... Read more
Middle-Mouse Recenter over UI
To reproduce: 1. In a new project, create Canvas2. Middle mouse click on on the Canvas in the scene view3. Observe how far the camer... Read more
Crash on MonoScript::InitializeAssemblyNameAndScriptType when importing ...
How to reproduce:1. Create a new project2. Change the Packages/manifest.json with the one attached to this case3. Open the project A... Read more
[iOS] 'Prepare IOS For Recording' forwards background sound through the ...
Reproduction steps:1. Create a new project.2. Go to Build Settings and switch platform to iOS.3. Go to Player Settings and toggle on... Read more
[UnityHub] [2018.1] Project version is set to 2018.1.0b6 when creating a...
How to reproduce:1. Create a new project through Unity hub2. Go to [Project dir]/ProjectSettings/3. Open ProjectVersion.txt and obse... Read more
[osx] [facebook] UI error in build settings when Windows Mono isn't inst...
-e: see title, see screenshot -repro:--install gameroom but not windows mono support on OSX--open editor--open build settings--switc... Read more
Shader Keyword changes are reset when Material is selected or expanded i...
How to reproduce:1. Open the user-submitted Project and open the "SampleScene" Scene2. Enter play mode and press the left mouse butt... Read more
Scripted Importer warns of Identifier uniqueness violations when multipl...
Reproduction steps:1. Download user's project and open in Unity2. Clear the console3. Reimport "TestAsset" in Project tab Expected: ... Read more
Crash when creating a WebGL build without switching the platform.
Crash when creating a WebGL build without switching the platform. Steps to repro:1. Create a new project.2. Select WebGL platform fr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] UI picking is offset to the left when Reference DPI and Fallback DPI differ
- Scrolling in a default ScrollView in WebGL builds is slower when compared to other platform builds and the Editor
- Physics 2D Manager documentation page is missing
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked