Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.13f1
2022.1.20f1
2022.2.0b14
2023.1.0a18
Issue ID
UUM-18781
Regression
No
Unity Editor crashes when opening a Scene
Reproduction steps:
# Open the attached project
# Open the “/Assets/DemonSaw/DS1.unity” Scene
Expected result: “StackOverflowException: The requested operation caused a stack overflow.” Error is thrown in the Console
Actual result: Unity Editor crashes
Reproducible with: 2021.3.13f1, 2022.1.22f1, 2022.2.0b14, 2023.1.0a18
Couldn’t test with: 2020.3.40f1 (Apple Silicon Editor is not available)
Reproducible on: M1 MacOS 12.4 (21F79)
Not reproducible on: Windows 10 (21H2)
Notes:
* The issue is only reproducible on Apple Silicon Editors on M1 MacOS
* The stack in Xcode doesn’t match the stack report
* There’s no stack trace in the Editor.log
* The crash is caused by lines 126-140 in the PublishedValue.cs Script
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Red spots appear when Blending Lighting Scenarios using Adaptive Probe Volumes
- [Windows] About Unity Window needs to be opened twice to adapt to resolution
- NullReferenceException and temporary graph corruption after entering playmode if output node connection was changed
- Sprite Renderer with Animation does not reflect Sprite changes in the Scene when switching Mask Interaction
- User is redirected to a non-existing online documentation link when clicking on "?" help button inside Inspector window while Animator Override Controller is selected
Resolution Note:
This abort is caused by a stack overflow in the ctor of a MonoObject in the user code. Since the user objects are instantiated in the editor process the stack overflow aborts the editor process.