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[Splines] DivideByZeroException is thrown when deleting all the knot ins...
How to reproduce:1. Open the user’s attached “Splines Bugs” project2. Open the “Splines” Scene3. Select the “Splines” GameObject in ... Read more
Error "NullReferenceException" is thrown when renaming Sprite in the Spr...
How to reproduce:1. Open the project “IN_17556.zip”2. Press “Font Sprite-RENAME HERE” Sprite Asset → Sprite Character Table3. Press ... Read more
Material is not rendered when changing the Rendering Path from "Forward"...
How to reproduce:1. Open the users attached project “2022URPTest.zip”2. Go to Assets → Settings → “URP-Balanced-Renderer” Asset3. In... Read more
Error "MissingReferenceException" is thrown and the Scene view is grey w...
How to reproduce:1. Open the attached project “Fusion_HurricaneVR.zip“2. Enter the Play Mode3. Pause the Play Mode4. Exit the Play M... Read more
Created materials specifically assigned to renderer.materials are cloned...
How to reproduce (simplified repro steps, see the original user report in the Comments for the original steps):1. Open a new Scene2.... Read more
Input System duplicates input when using separate windows
Reproduction steps: Open the user’s attached project Open Scenes folder in the Project window Select all three scenes in the Project... Read more
[HDRP Water] Excluder does not update properly
Reproduction: 1) Add any excluder to an existing water 2) Restart the editor with saving (mandatory) 3) Open the project and change ... Read more
[HDRP Water] Waterline rendering glitches when excluder is used
Reproduction: 1) Open the attached project scene w1 2) Alight view to Main Camera Expected result: no artifacts Tested on srp/devs b... Read more
Connected Body fields are missing from joint components when the PuppetM...
Reproduction steps: Open the “PaidAssetTest” project Open the “NewScene” scene Select “Cube” in the Hierarchy Observe the Configurab... Read more
Registered callbacks don't work after domain reload
Steps to reproduce: Unzip attached project Run tests from command line: ??Unity.exe -projectPath test-framework-callbacks -batchmode... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS