Search Issue Tracker
Fixed
Fixed in 2.1.X
Votes
1
Found in [Package]
2.0.0
Issue ID
SPLB-74
Regression
No
[Splines] DivideByZeroException is thrown when deleting all the knot instances of a spline
How to reproduce:
1. Open the user’s attached “Splines Bugs” project
2. Open the “Splines” Scene
3. Select the “Splines” GameObject in the Hierarchy
4. Select and delete all the “Knots” of one of the splines in the Inspector
Expected result: Corresponding circle made from those splines is deleted without any errors
Actual result: Corresponding circle made from those splines is deleted with “DivideByZeroException: Attempted to divide by zero.” in the Console log
Reproducible with: 2.0.0 (2021.3.12f1, 2022.1.20f1, 2022.2.0b12, 2023.1.0a15)
Couldn’t test with: 2020.3.41f1 (project isn’t compatible)
Reproduced on: macOS 12.6 (Intel)
Note: In some Package versions, instances of “InvalidOperationException: Collection was modified; enumeration operation may not execute.” is thrown
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Add comment