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Crash on Object_CUSTOM_GetName when spawning GameObjects via Timeline Si...
How to reproduce: 1. Open the "Object_Custom_GetName_Crash.zip" project 2. Open the "SampleScene.unity' scene 3. Press Play 4. Wait ... Read more
Crash on Scripting::ScriptingWrapperFor when setting GameObject parent v...
How to reproduce: 1. Open the "ScriptingWrapperfor_Crash.zip" project 2. Open the "SampleScene.unity' scene 3. Press Play 4. Wait ti... Read more
GC is constantly allocating when using OnPostRender as a Coroutine on a ...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "CleanerRepro1129495.zip" Project 2. Open the CPU Profiler 3. Ente... Read more
Worker threads for Enlighten are set up when launching a Server Build
How to reproduce: 1. Create a new Unity project 2. Open Build Settings 3. Check the 'Server Build' option 4. Build and Run the proje... Read more
Udp packets are queued up/delayed when await Client.ReceiveAsync in asyn...
How to reproduce: 1. Open attached project "NetworkTest.zip" and scene "SampleScene" 2. Enter Play mode and observe the Console win... Read more
[Vulkan][Win64] Using FullScreenMode.FullScreenWindow or FullScreenMode....
How to reproduce: 1. Open attached project "case_1085673-MisalignUIBug.zip" and scene "SampleScene" 2. Make sure "Edit" -> "Project... Read more
async void Method() => throw new Exception("Error") is thrown every frame
How to reproduce: 1. Open attached project "AsyncExceptionBugReport.zip" and scene "SampleScene" 2. Enter Play mode 3. Observe Cons... Read more
[Test Runner]Clicking Rerun Failed button after Run all in play causes t...
[Test Runner]Clicking Rerun Failed button after Run all in play causes the test player to not close after running tests To Reproduc... Read more
Spawning objects via Timeline Signals causes Unity to add the same scene...
How to reproduce: 1. Open the attached project 2. Open the "SampleScene.unity" scene 3. Press Play 4. Once you see SampleScene appea... Read more
"UnityLinker.exe did not run properly!" error when building
Steps to reproduce: 1. Open user-supplied project 2. Build on WebGL/Win IL2CPP Expected: builds Actual: fails to build with the err... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects