Search Issue Tracker
Fixed in 2018.3.14f1
Fixed in 2018.3.X, 2019.1.X
Votes
1
Found in
2019.1.0a11
2019.1.0b4
Issue ID
1129866
Regression
No
Crash on Scripting::ScriptingWrapperFor when setting GameObject parent via Timeline Signals
How to reproduce:
1. Open the "ScriptingWrapperfor_Crash.zip" project
2. Open the "SampleScene.unity' scene
3. Press Play
4. Wait till Unity crashes
Actual result: Unity crashes.
Reproducible with: 2019.2.0a8, 2019.1.0b6, 2019.1.0a11.
Fixed in: 2019.2.0a11, 2019.1.0b11, 2018.3.14f1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Add comment