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Changing Font settings pops up warning everytime game is played or stopped
To reproduce: 1) Open the attached project 2) Select font file and change rendering mode to hinted raster from default 3) Hit apply ... Read more
[Details] Target Strength slider snaps to pre-determined segments, makin...
"Target strength" slider snaps to pre-determined amounts, even when values are input manually, making it impossible to add custom va... Read more
Manipulating object with Vector2 changes it's Z axis
To reproduce: 1) Open the attached project 2) Select Wall game object 3) Run the scene 4) Notice that Z value is 1 5) Now mark "Move... Read more
[APIUpdater] NullReferenceException when running API updater
Steps to reproduce: 1. Open attached project 2. When asked to update API do so 3. Notice that once Unity starts, console will have ... Read more
[Lights] Lights ignoring layers crashes the build
Steps to reproduce: 1. Download and import attached project. 2. Build and run. 3. Play the build with any resolution. 4. Click anyw... Read more
[MemoryManager] Unity crashes in MemoryManager with "CheckDisalowAlloca...
To reproduce: 1. Open attached project 2. Open scene TestingA03 3. Select object A03 4. Enter play mode 5. Wait for few seconds 6. E... Read more
[iOS] Adding an aditional Graphics API triggers a reimport of all textures
TO Reproduce: 1. Open the attached project and add the OpenGLES3 to the Graphics API list. 2. Observe that all the textures in proj... Read more
[UI] Object shown as missing if removing component from a gameobject, On...
- Add a UI Button to a scene - Add an empty gameObject, e.g. GO1 - Attach a script or amy other component e.g. BoxCollider to GO1 ... Read more
[TreeCreator][LOD][PlaceTrees] Trees created in tree creator and same tr...
Steps to repro: 1. Open Unity; 2. Open attached project and ’test.unity' scene; 3. Notice that there are 2 same tree creator prefab... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Lightmap has artifacts when Generating Lighting
- Editor crashes when starting a new game session using Direct3D12 Graphics API
- Play on awake does not work with an audio random container when instantiating a game object
- Play on awake does not work with an audio random container when loading a scene
- Prefab components are not rendered correctly in the Inspector Window when "HideFlags.HideInInspector" is used