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Lightweight SRP and Lightweight SRP VR templates don't build on UWP
It fails with these errors: Shader error in 'Hidden/LightweightPipeline/ScreenSpaceShadows': unsupported shader api at /ProgramData/... Read more
[UWP] Input field's blinking cursor position can't be change on devices ...
Steps to reproduce:1. Download 1002834_repro.zip2. Switch to UWP3. Build project4. Open the project in VS and deploy to device5. On ... Read more
[Video] Buffer overflow warning when we change playback speed of video p...
To reproduce:1. Open the QA's attached project2. Load the WebM file in the Video Player3. Go to Playmode4. Increase the Playback Spe... Read more
Layout cannot be saved if its name contains '/' or '\'
To reproduce:1. Create a new project2. Select Window-> Layouts-> Save Layout3. Save layout with a name that contains slash or ... Read more
[Scripted Importer] Editor crash on mono_object_unbox when reimporting a...
Steps to reproduce:1. Open the attached project "ImporterCrash.zip"2. RMB on "Asset" -> Reimport3. Observe the crash Reproducible... Read more
[VCS] Changes made by other user using same workspace appear in version ...
Steps to reproduce: 1. Create two users using same workspace (userA and userB)2. Create Project1 project in workspace and enable VCS... Read more
[TestRunner] GameObjects created during Unity Tests Runner tests are not...
To reproduce: 1. Download attached project "Test1.zip" and open in Unity2. Click File > New SceneNote: Observe that Scene is name... Read more
Draw call cannot be batched when objects are affected by different refle...
Reproduction steps:1. Download user's project and open in Unity2. Open "test" scene3. Open Window -> Debug -> Frame Debug4. Se... Read more
Textures break when GenerateMipMaps is disabled with Max Size set to 819...
Steps to reproduce:1. Open user attached project2. Select R0010890.jpg3. Turn off GenerateMipMaps4. Make sure that Non-Power of 2 is... Read more
[PLM] 'Failure computing material mapping for Progressive Lightmapper' w...
Steps to repro: 1. Open attached project and 't1' scene;2. Create Terrain gameobject (GameObject>3D Object>Terrain);3. In the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UITK Controls] Non text InputField can't be reset by API
- Control Scheme name field has no character limit, causing “Add Control Scheme” window to expand if name is too long
- Prefab variants do not keep the values of linear drag and angular drag while upgrading the project from Unity 6000.0
- UI Toolkit Debugger Pick Element does not react to the Burst Inspector window when hovering over the Burst Inspector window
- Some buttons in the Burst Inspector window crop the button text from the left side making it unreadable when the window is smaller, and the window has to be almost fullscreen for the full button text to show