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[Windows 10] Unity installer terminates when launching with ASLR enabled...
Steps to reproduce:1. Add attached ASLR.reg to your registry2. Restart computer3. Try to launch any version of the Unity installer E... Read more
Terrain -> Paint Trees -> Settings are reverted to default values after ...
How to reproduce:1. Open attached project ("TerrainTreeBrushOptions.zip")2. Open a Scene called "Scene1"3. In Hierarchy select Terra... Read more
Certain LINQ combinations yield wrong results on .NET 4.6
Reproduction steps:1. Download user's project and open in Unity2. Enter Play mode Expected: in the console appears "a, b, c, d, e, f... Read more
Shader cannot find 'frag_surf' and 'vert_surf' and throws errors in the ...
Reproduction steps:1. Download user's project and open in Unity2. Select "InstancedAngelFishShader" shader in Assets3. In Inspector ... Read more
Sprite Pivot setting appears when Sprite Mode is set to Multiple but doe...
Steps to reproduce:1. Launch any Unity project2. Select any Sprite in the Project panel3. Check out the Inspector settings for it Ex... Read more
Vulkan renderer turns V Sync on when it should be off
The Vulkan renderer doesn't seem to respect the V Sync Quality Settings properly. When you turn V Sync off in a Vulkan player the FP... Read more
Unable to launch x64 LightweightVR template build on Linux
Unable to launch x64 LightweightVR template build on Linux. Steps to Repro:1. Open unity 2018.1.0b12 with Lightweight VR template2. ... Read more
(HD SRP) Using DirectX12 does not render views and throws errors in console
Reproduction steps:1. Create a new project (set Template to High-End SRP) and open in Unity2. Go to Edit -> Project Settings ->... Read more
ScrollRect elasticity causes many unnecessary imperceptible position cha...
Steps to reproduce:1. Open attached "ScrollRect.zip" Unity project2. Enter Play mode3. Click on the Scroll View content in Game view... Read more
Scene with an active rigid body leaks memory
Steps to reproduce:1. Download 1015284_repro.zip2. Open "Test" scene3. Check Editor memory usage (should be around 560 MB)3. Enter p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open
- Some Prefab Source section items overflow into Override section