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3
votes
Won't Fix

Continuously updating colorMultiplier for a Selectable's colors allocate...

uGUI

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Jan 30, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

How to reproduce: 1. Open user-submitted project (ColorTest) and 'SampleScene' scene 2. Enter Play Mode 3. Open the Profiler window ... Read more

0
votes
Fixed

Wind Zone effect is not prewarmed on a particle system after reopening t...

Visual Effects - Legacy

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Jan 31, 2019

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Version/s: 2017.3.0a1, 2018.3.0a1, 2018.3.3f1, 2019.1.0a1, 2019.2.0a1

Steps to reproduce: 1. Download 1122824_repro.zip and open "test" scene 2. Enter play mode 3. Notice that wind effect isn't prewarme... Read more

0
votes
Duplicate

[Android][Unity 2017.4] Textures appear black in Player on particular de...

Mobile Graphics

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Jan 25, 2019

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Version/s: 2017.4.16f1, 2018.2.17f1, 2018.3.0b3

Steps to reproduce: 1. Open the attached project 2. Build and run to android Notice that while loading, Unity logo appears as a blac... Read more

0
votes
Fixed

ParticleSystem.Shape.Sprite is rendering wrong color of the object when ...

2D

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Dec 18, 2018

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Version/s: 2018.3.0f2

To reproduce: 1. Open attached project 2. Press on Core in the hierarchy ( the particles are black) 3. Enable and disable Sprite Ren... Read more

0
votes
Fixed

Additional metadata fields are revealed in Inspector window after switch...

Inspector Framework

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Feb 01, 2019

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Version/s: 2019.1.0b2, 2019.2.0a4

Steps to reproduce: 1. Create a new project in 2019.2.0a4 2. Select scene 3. Change Inspector mode to Debug Results: Notice that ... Read more

0
votes
Fixed

Crash on Mono JIT Code when calling virtual protected void

Mono

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Jan 20, 2019

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Version/s: 2018.3.0b7, 2018.3.2f1

How to reproduce: 1. Open the "mono_crash,zip" project 2. Open the "test_scene.unity" scene 3. Press Play Actual result: Unity cras... Read more

0
votes
Fixed

incorrect default interpolation type when using double-click to create a...

Animation

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Feb 01, 2019

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Version/s: 2018.1

When creating keys in-between existing keys (default Auto-Clamped), created keys are expected to be the same interpolation type as a... Read more

0
votes
By Design

[Gizmos] Gizmos drawn by Debug.DrawLines aren't seen in Prefab Mode

Scene/Game View

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Feb 02, 2019

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Version/s: 2018.3.0a6, 2018.3.0f2, 2019.1.0a1, 2019.2.0a1

Repro steps: 1. Open QA attached project "repro_ 1123284" 2. Observe the drawn gizmos in the scene 3. Select GameObject in the Hiera... Read more

0
votes
Fixed

Using .NET API 4.x increases performance spike in Scripts twice when sel...

Scripting

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Nov 08, 2018

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Version/s: 2017.3.0a1, 2018.2.14f1, 2018.3.0a1, 2019.1.0a1, 2019.2.0a1

Reproduction steps: 1. Open "MinimalRepro.zip" project 2. Open the Profiler and enable "Deep Profile" and "Profile Editor" 3. Recor... Read more

0
votes
Fixed

[IL2CPP] ArgumentNullException is thrown when using async and having a l...

Scripting

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Jan 31, 2019

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Version/s: 2018.3.0a1, 2018.3.3f1, 2019.1.0a1, 2019.2.0a1

Repro steps: 1. Open user attached project 2. Build and Run 3. Check the log Actual: "ArgumentNullException: Value cannot be null. ... Read more

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