Search Issue Tracker
Editor hangs when using Assert.ThrowsAsync in a test
How to reproduce:1. Open the attached “ThrowsAsyncBug” project2. In the main menu bar, select “Window” → “General” → “Test Runner”3.... Read more
[TextureCompression] Crash when EditorUtility.CompressTexture is called ...
Reproduction steps:1. Open the attached “IN-16564.zip” project2. Click “Bug Test” > “CompressTexture Crash” Expected result: Edit... Read more
Sprite Mode field is empty upon changing Texture Type to Sprite
How to reproduce:1. Create and open a new 3D project2. Import the attached image "OuterBorder.png" (or any image) to the project3. C... Read more
[iOS][macOS] Assertion failed errors appear when using Bit shift operations
How to reproduce:1. Download and open the attached project2 Open the "SampleScene" scene3. Enter "Play" mode4. Observe the Console w... Read more
[Android] Keyboard gets hidden when the input field area is clicked and ...
How to reproduce:1. Open the user’s attached “1359628_hide_input” project2. Build And Run the “SampleScene” Scene on Android3. Click... Read more
[Android][IL2CPP] Player of a specific project crashes when launching it
How to reproduce:1. Open the user’s attached “Android_IL2CPP_crash” project2. Build And Run the “SampleScene” Scene on Android3. Obs... Read more
[VFX Graph] When saving graph with a shortcut (CTRL +S) in graph error d...
How to reproduce: Open newly created VFX in the Output context click on the warning message Noticed that it disappear Save the graph... Read more
[VFX Graph] Subgraph error message does not re-appear after reload until...
How to reproduce: Create a new graph In Init context convert Set Velocty to Subgraph block Open Subgraph block Click on the error me... Read more
"Check for content updates" doesn't work when "Include Addresses in Cata...
Reproduction steps:1. Open the attached project2. Open "Window -> Asset Management -> Addressables -> Groups"3. Make a new ... Read more
Nested checked Menu items return incorrect values when the checking func...
Reproduction steps:1. Open the attached project2. Open script "Editor/NestedMenuTest.cs"3. Find "GetSettingsStatus()" and change "Ne... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Light Explorer throws “ArgumentException” error when disabling all columns from the Multi-column panel context menu
- "Freeze Camera For Culling" options are inconsistent between the Game view overlay and Rendering Debugger window
- Crash on GetOriginalSourceOrVariantRoot when creating a scene from a specific template
- “SpriteAtlasManager.atlasRequested wasn't listened to” warnings are spammed in the Console when pressing “Analyze” in Sprite Atlas Analyzer in Play Mode using the Sprite Atlas Samples
- "Freeze Camera For Culling" camera entries are not ordered predictably when cycling with the right arrow in the Play Mode "Rendering Debugger"