Search Issue Tracker
Fixed in 4.0.0-preview.27
Votes
0
Found in [Package]
4.0.0-preview.26
Issue ID
1043018
Regression
No
[ProBuilder] UV editor Fill Mode cannot change selected faces when selected faces have different Fill Modes
To reproduce:
1. Open my attached project "test", SampleScene
2. Open ProBuilde and it's UV Editor
3. In Game View, select Cube GameObject
4. Switch to Face Selection mode
5. Select single face of theCube GameObject
6. In UV Editor, change Fill Mode of the selected faces from already set Tile to Fit
7. Select all the faces of the object and change the Fill Mode back to Tile
Expected: selected faces are set to Tile Fill mode
Actual: selected faces cannot be change to Tile Mode
Reproduced in: 2018.1.2f1, 2018.2.0b6
Edit: if step 7 works as intended, try Undoing one step and changing the mode to Fill again. There's always be a mode which you cannot change into
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error ‘cannot use casts on l-values’ when a variable is assigned inside a second-level nested if statement before being used in a conversion
- "You cannot save to an invalid folder" warning dialog box is shown when canceling Tile Palette creation
- Global Volume visual details are blurred when Tonemapping mode is set to any other than 'ACES'
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
Add comment