Search Issue Tracker
Fixed in 4.0.0-preview.27
Votes
0
Found in [Package]
4.0.0-preview.26
Issue ID
1043018
Regression
No
[ProBuilder] UV editor Fill Mode cannot change selected faces when selected faces have different Fill Modes
To reproduce:
1. Open my attached project "test", SampleScene
2. Open ProBuilde and it's UV Editor
3. In Game View, select Cube GameObject
4. Switch to Face Selection mode
5. Select single face of theCube GameObject
6. In UV Editor, change Fill Mode of the selected faces from already set Tile to Fit
7. Select all the faces of the object and change the Fill Mode back to Tile
Expected: selected faces are set to Tile Fill mode
Actual: selected faces cannot be change to Tile Mode
Reproduced in: 2018.1.2f1, 2018.2.0b6
Edit: if step 7 works as intended, try Undoing one step and changing the mode to Fill again. There's always be a mode which you cannot change into
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment