Search Issue Tracker
Fixed in 4.0.0-preview.27
Votes
0
Found in [Package]
4.0.0-preview.26
Issue ID
1043018
Regression
No
[ProBuilder] UV editor Fill Mode cannot change selected faces when selected faces have different Fill Modes
To reproduce:
1. Open my attached project "test", SampleScene
2. Open ProBuilde and it's UV Editor
3. In Game View, select Cube GameObject
4. Switch to Face Selection mode
5. Select single face of theCube GameObject
6. In UV Editor, change Fill Mode of the selected faces from already set Tile to Fit
7. Select all the faces of the object and change the Fill Mode back to Tile
Expected: selected faces are set to Tile Fill mode
Actual: selected faces cannot be change to Tile Mode
Reproduced in: 2018.1.2f1, 2018.2.0b6
Edit: if step 7 works as intended, try Undoing one step and changing the mode to Fill again. There's always be a mode which you cannot change into
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default
Add comment