Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2017.4.3f1
Issue ID
1041838
Regression
No
Adding MeshCollider Meshes without CookingOptions.CookForFasterSimulation causes crash in physx::SubSortQuick::sort4
To reproduce:
1. Open project
2. Open and play 'PhysicsMeshCrash' scene
Expected vs actual: editor should not crash
Reproduced: 2017.3.0b1, 2017.3.2f1, 2017.4.4f1, 2018.1.2f1, 2018.2.0b5
Note: the crash is caused by setting meshColider.cookingOptions to MeshColliderCookingOptions.None in lines 219-226 in 'QuadMeshDebug.cs' script.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
- Editor crashes on D3D12GetInterface when repeatedly enabling and disabling 256 text components
- Flickering bright white dots in the Scene when the Android Platform is selected and DX11 Graphics API is used with Iris(R) Xe Graphics GPU
- Inconsistent capitalization and misaligned text in multiple query blocks in Search window
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
amcakebread
Nov 22, 2018 08:35
I am experiencing the same issue. I have been waiting for some time for this to be resolved. There is no way to trap this problem in code or within editor scripts - any attempt to set meshColider.cookingOptions to MeshColliderCookingOptions.None causes immediate crash to desktop