Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2017.4.3f1
Issue ID
1041838
Regression
No
Adding MeshCollider Meshes without CookingOptions.CookForFasterSimulation causes crash in physx::SubSortQuick::sort4
To reproduce:
1. Open project
2. Open and play 'PhysicsMeshCrash' scene
Expected vs actual: editor should not crash
Reproduced: 2017.3.0b1, 2017.3.2f1, 2017.4.4f1, 2018.1.2f1, 2018.2.0b5
Note: the crash is caused by setting meshColider.cookingOptions to MeshColliderCookingOptions.None in lines 219-226 in 'QuadMeshDebug.cs' script.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text is unreadable when DLSS is applied to the Canvas with Render Mode set to World Space
- NullReferenceException errors appear in the Console when changing the values of Visual Effect Control Clip Events' Attributes
- Crash on TextCore::OTL_TableReader::GetOpenTypeLayoutTables when using Japanese Font as TMP Fallback
- TreeView.AddItem performance regression when opening EditorWindow
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
amcakebread
Nov 22, 2018 08:35
I am experiencing the same issue. I have been waiting for some time for this to be resolved. There is no way to trap this problem in code or within editor scripts - any attempt to set meshColider.cookingOptions to MeshColliderCookingOptions.None causes immediate crash to desktop