Search Issue Tracker
Fixed in 2018.3
Votes
0
Found in
2017.4.3f1
Issue ID
1041838
Regression
No
Adding MeshCollider Meshes without CookingOptions.CookForFasterSimulation causes crash in physx::SubSortQuick::sort4
To reproduce:
1. Open project
2. Open and play 'PhysicsMeshCrash' scene
Expected vs actual: editor should not crash
Reproduced: 2017.3.0b1, 2017.3.2f1, 2017.4.4f1, 2018.1.2f1, 2018.2.0b5
Note: the crash is caused by setting meshColider.cookingOptions to MeshColliderCookingOptions.None in lines 219-226 in 'QuadMeshDebug.cs' script.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [IL2CPP] UnityLinker error when building
- [macOS] VideoPlayer.clockTime gets stuck for a few frames when starting to play a video
- VideoPlayer.StepForward() does not VideoPlayer.OnFrameReady when using a non-transcoded video
- [Android] A few frames of audio is played when VideoPlayer.Prepare() is called with audio output mode set to Audio Source
- [Android] Audio is only stopped after a delay when VideoPlayer.Pause() is called
amcakebread
Nov 22, 2018 08:35
I am experiencing the same issue. I have been waiting for some time for this to be resolved. There is no way to trap this problem in code or within editor scripts - any attempt to set meshColider.cookingOptions to MeshColliderCookingOptions.None causes immediate crash to desktop