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Fixed in 2018.3.X



Found in


Issue ID




Adding MeshCollider Meshes without CookingOptions.CookForFasterSimulation causes crash in physx::SubSortQuick::sort4



To reproduce:
1. Open project
2. Open and play 'PhysicsMeshCrash' scene

Expected vs actual: editor should not crash

Reproduced: 2017.3.0b1, 2017.3.2f1, 2017.4.4f1, 2018.1.2f1, 2018.2.0b5

Note: the crash is caused by setting meshColider.cookingOptions to MeshColliderCookingOptions.None in lines 219-226 in 'QuadMeshDebug.cs' script.

Comments (1)

  1. amcakebread

    Nov 22, 2018 08:35

    I am experiencing the same issue. I have been waiting for some time for this to be resolved. There is no way to trap this problem in code or within editor scripts - any attempt to set meshColider.cookingOptions to MeshColliderCookingOptions.None causes immediate crash to desktop

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