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Malformed .fbx mesh causing extremely large UV Metrics
How to reproduce: 1. Open attached project "MeshMetrics.zip" 2. In Project window, find and select a mesh named "103" a child of "l... Read more
Straight horizontal or vertical quads with zero height or width are not ...
To reproduce: 1. Open user's attached project ("shaderVertexDeformBug_compressed") 2. Open scene "zeroSizeMeshBug" 3. In Hierarchy w... Read more
Unity allows to set color of the deleted gradient marker
Steps to reproduce: 1. Open attached project 2. Press on the particle system 3. In the Inspector double-click "Start Color" to bring... Read more
Asset Bundle size is more than 50% larger when building for WebGL compar...
Steps to reproduce: 1. Open Project "Asset Bundles Issue WebGL" 2. Build Asset Bundles for WebGL and StandaloneWindows64 3. Check f... Read more
Surface Shader won't compile and gives compiler error when placing a mul...
How to reproduce: 1. Open the project "case_1123373-ShaderArrrayBug_1" and scene "SampleScene" 2. Inspect the materials in the scene... Read more
Locked Inspector window settings values are changed after updating anoth...
Steps to reproduce: 1. Download attached project 2. Open two Inspector windows 3. Select DLL in "Dlls" folder and lock one of the I... Read more
Addressable Asset's Custom Build and Load Paths reset when entering Play...
How to reproduce: 1. Open the attached "AddressablesTest.zip" Project 2. Click on the AddressableAssetsData > AssetGroups > "Clothin... Read more
Prefab Mode doesn't display a blue strip indicator of change when editin...
How to reproduce: 1. Create a new project 2. Right-click somewhere in Hierarchy tab -> UI -> TextMeshPro -Text 3. Convert the object... Read more
Shader Inspector UI keeps adding properties after compiling broken shaders
How to reproduce: 1. Create a new project 2. On projectview right click > Create > Shader > Unlit Shader 3. Select this shader and m... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Component (...) had become dangling during an undo operation." warning undoing creating a light
- Ghost collisions occur in a Physics mesh when entering the Play mode
- TMP text with Auto Size overflows when using the WD% property
- Light Explorer does not update Isolated Selection when new Light selected in Scene
- "Reference for Rendering" opens a documentation focused in the "Shadows"