Search Issue Tracker
Not Reproducible
Votes
1
Found in
2017.4.0f1
2018.3.0a1
2018.3.5f1
2019.1.0a1
2019.2.0a1
Issue ID
1125735
Regression
No
Asset Bundle size is more than 50% larger when building for WebGL compared to StandaloneWindows64
Steps to reproduce:
1. Open Project "Asset Bundles Issue WebGL"
2. Build Asset Bundles for WebGL and StandaloneWindows64
3. Check folder sizes in Asset Bundles directory
Expected result: Asset Bundles for WebGL size is smaller or similar to that of StandaloneWindows64
Actual result: Asset Bundles for WebGL size is more than 50% larger than that of StandaloneWindows64
Reproducible with: 2017.4.20f2, 2018.3.6f1, 2019.1.0b3, 2019.2.0a5
Comments (1)
-
SplenShepard
Dec 07, 2020 19:23
I am able to reproduce this issue in 2020.1.16f after upgrading from 2019.3.13f. Was using code-based asset bundle building, but can also repro in asset bundle browser. Will provide any evidence needed.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
Resolution Note:
No longer reproducible with 2018.4.27f1 and above