Search Issue Tracker
Fixed in 0.7.5-preview
Votes
0
Found in [Package]
0.5.2-preview
Issue ID
1116636
Regression
No
Addressable Asset's Custom Build and Load Paths reset when entering Play Mode
How to reproduce:
1. Open the attached "AddressablesTest.zip" Project
2. Click on the AddressableAssetsData > AssetGroups > "Clothing" asset
3. Set Load and Build Paths to "<custom>" in the inspector
4. Enter Play Mode
5. Observe the set Paths
Expected Behavior: The Paths do not change
Actual results: The Paths reset to "LocalBuildPath"
Reproducible with(Unity versions): 2018.3.6f1
Reproducible with(Package versions): 0.5.3-preview
Note: Could not test on 2019.1 Stream and 2019.2 Stream as the Addressables Package has Compilation errors in those Streams
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
Add comment