Search Issue Tracker
Fixed in 0.7.5-preview
Votes
0
Found in [Package]
0.5.2-preview
Issue ID
1116636
Regression
No
Addressable Asset's Custom Build and Load Paths reset when entering Play Mode
How to reproduce:
1. Open the attached "AddressablesTest.zip" Project
2. Click on the AddressableAssetsData > AssetGroups > "Clothing" asset
3. Set Load and Build Paths to "<custom>" in the inspector
4. Enter Play Mode
5. Observe the set Paths
Expected Behavior: The Paths do not change
Actual results: The Paths reset to "LocalBuildPath"
Reproducible with(Unity versions): 2018.3.6f1
Reproducible with(Package versions): 0.5.3-preview
Note: Could not test on 2019.1 Stream and 2019.2 Stream as the Addressables Package has Compilation errors in those Streams
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment