Search Issue Tracker
Fixed in 0.7.5-preview
Votes
0
Found in [Package]
0.5.2-preview
Issue ID
1116636
Regression
No
Addressable Asset's Custom Build and Load Paths reset when entering Play Mode
How to reproduce:
1. Open the attached "AddressablesTest.zip" Project
2. Click on the AddressableAssetsData > AssetGroups > "Clothing" asset
3. Set Load and Build Paths to "<custom>" in the inspector
4. Enter Play Mode
5. Observe the set Paths
Expected Behavior: The Paths do not change
Actual results: The Paths reset to "LocalBuildPath"
Reproducible with(Unity versions): 2018.3.6f1
Reproducible with(Package versions): 0.5.3-preview
Note: Could not test on 2019.1 Stream and 2019.2 Stream as the Addressables Package has Compilation errors in those Streams
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
Add comment