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[Android Vulkan] Shader using offset renders wrongly on Adreno GPU phone...
Steps:1. Build apk with Vulkan api and run on Adreno GPU phones that supports VulkanOR use the apk in the Build folder2. Open the ap... Read more
TileMap.size does not change when the tiles are erased
How to reproduce:1. Open the attached Unity project named "Tilemap size".2. In "Tile Palette" window press "Paint with active brush"... Read more
[Android] Vulkan fails to recognize RenderTexture with RGB111110Float Co...
1. Open user attached project "Test1111..."2. Go to Assets --> myRenderTexture and change its Color Format to "RGB111110Float"3. ... Read more
Editor crashes on RenderEventsContext::AddCommandBuffer after calling Ca...
Steps to reproduce:1. Open attached "AddCommandBuffer.zip" Unity project2. Open "Main" scene3. Enter Play mode Reproduced in: 2018.2... Read more
AfterEverything Command Buffer does not receive the output from BeforeIm...
How to reproduce:1. Download attached project file and open "Occlusion" Scene2. Open and run the frame debugger3. Notice that the oc... Read more
[Collab] Editor crashes in ValidateSubmenu when trying to access Assets ...
Editor crashes when publishing changes via collab with new project id. Steps to reproduce: 1) New Project > Create material > ... Read more
Invalid rendering of Terrain Collision geometry in Physics Debug mode
How to reproduce:1. Open the user-submitted project and open the "thescene" scene2. Go to Window - Physics Debugger3. Checkmark the ... Read more
Tiled sprite doesn't work in WebGL in Microsoft Edge browser
To reproduce: 1. Open the project, attached by the user (TiledSpriteTest.zip)2. Build for WebGL and run it on Edge browser3. Observe... Read more
Unity crashes when creating a Render Texture larger than 16k with Camera...
Steps to reproduce:1. Download and open the attached project(defbug.zip)2. Enter Playmode Expected result: Warning in the consoleAct... Read more
Audio output groups are not shown with a Tree structure (but as a flat l...
Steps to reproduce:1. Create new audio mixer2. Create new audio group3. Add Audio Source to the scene4. Try selecting audio output g... Read more
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