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Asset Database operations not working correctly when invoked from [Initi...
Reproduction steps: 1. Open the attached user's project 2. Notice that 'Data (Data)' is printed in the console 3. Close the project ... Read more
DLL targeted for CPU Intel64 is missing when running build target Intel6...
How to reproduce: 1. Use an Intel-based mac 2. Open the attached project from "Empty Test.zip" 3. Check that asset "Assets>Oculus>L... Read more
[Text] [Font Rendering] GlyphHeight metric differs between Windows and m...
Reproduction steps: 1. Open the attached "FontBug.zip" project 2. Enter Play mode 3. Observe the Console Expected result: The logge... Read more
Modifying any file in the Assets folder breaks DrawMeshInstancedIndirect...
Reproduction steps: 1. Open user-submitted project 2. Open scene Level 1 in the Scenes folder 3. Enter Play Mode 4. Open Assets/some... Read more
Shader with Procedural Instancing enabled is not rendered in a project b...
Reproduction steps: 1. Open the attached 'NS Support HDRP 2021.2 - 2' project 2. Open the 'OutdoorsScene' 3. Go to the 'File -> Buil... Read more
Rule Tiles are generated as black, alpha 0 when Tilemap is filled with T...
How to reproduce: 1. Open user's project "Brush-NoURP.zip" 2. Press Play and go to Scene View 3. Open the Tile Palette window (Windo... Read more
[Android] Mobile Notifications package generates GC per every frame
Reproduction steps: 1. Open the attached project "MobileNotificationAndroidGCIssue-2021.2.zip" 2. Select the Autoconnect Profiler an... Read more
Polybrush truncates vertex buffer when hovering brush over Mesh
How to reproduce: 1. Open the attached project (PolybrushModelTest.zip) 2. Open scene Scenes/SampleScene 3. Go to Tools -> Polybrush... Read more
Newly created GameObject Tags are not serialized to "TagManager.asset" file
How to reproduce: 1. Create a new project 2. In the Hierarchy window select any GameObject 3. In the Inspector window click on "Unta... Read more
[iOS] [Metal] Metal error is thrown when running project on older iOS de...
Reproduction steps: 1. Open the user's attached project 2. Build and Deploy the "VisualizerCpu" Scene to an iOS device 3. Observe th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] HSLS Redefinition error when input have the same name as attributes
- [VFX Graph] HLSL VFXFIXED_RAND isn't working
- Crash on Meta Quest 2 when using Vulkan
- Greyed out Icon for Tool Context is misaligned in the Tools Overlay in the URP 3D Sample Template
- HDR colors are recorded in gamma compressed values instead of linear values when using the Animation window