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0
votes
Fixed

Standalone application uses default screen resolution instead of a saved...

Windows

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Mar 11, 2018

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Version/s: 2018.1.0b8, 2018.1.0b10

How to reproduce:1. Open user's project (Player Window Problem.zip)2. Go to File > Build Settings... and build a Standalone appli... Read more

0
votes
Fixed

Overload is missing when executing SkinnedMeshRenderer.BakeMesh function...

Graphics - General

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Mar 13, 2018

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Version/s: 2017.3.1f1, 2017.4, 2018.4, 2019.2, 2019.3, 2020.1

To reproduce:1. Open the attached project's "unity-mesh-bake-bug-master.zip" Scene labeled "TestMeshBake"2. Enter the Play mode3. Ob... Read more

0
votes
Fixed

[Shape] Investigate possibility of decreasing the min shape emitter size...

Visual Effects - Legacy

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Mar 15, 2018

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Version/s: 2017.3.0b9

Raised internally, we should investigate the feasibility of reducing the min. shape radius.The desired outcome is to have something ... Read more

0
votes
Fixed

ScreenCapture.CaptureScreenshot results in a darkened image when scale f...

Graphics - General

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Mar 15, 2018

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Version/s: 2018.1.0b10

Steps to reproduce:1. Download and open the attached project2. Enter playmode3. Press space to take a screenshot4. Open the screensh... Read more

0
votes
Won't Fix

[Hololens] Deployed app will not run under a certain configuration

XR SDK

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Mar 15, 2018

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Version/s: 2018.1.0b10

App will deploy but not run with the following configuration:Scripting Runtime: Legacy (.NET 3.5 Equivalent)Scripting Backend: .NETS... Read more

1
votes
Won't Fix

"Cinemachine Virtual Camera" Copy Component does not work on Body, Aim a...

Themes

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Dec 14, 2017

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Version/s: 2017.3.0f2

How to reproduce:1. Download and open "CinemachinePasteValues.zip" Unity project2. Enter Play mode3. Select GameObject called "CM vc... Read more

5
votes
Fixed

[Mobile VR | LW SRP] Lightweight SRP does not work on gearVR or Daydream.

XR SDK

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Mar 15, 2018

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Version/s: 2018.1.0b12

1) Open the attached project.2) Open the Scene scene3) note the XR Settings are-- Virtual Reality Enabled-- Oculus (or daydream) is ... Read more

0
votes
Fixed

[UWP] User can set Graphic APIs to DX12 only.

Universal Windows Platform

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Mar 15, 2018

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Version/s:

For UWP settings, the user can choose DX12 as the only Graphic API.However, the DX12 is experimental and should always paired with D... Read more

0
votes
Fixed

[PLM] AO renders incorrect black texels when Bounces are set to "None" a...

Progressive Lightmapper

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Mar 08, 2018

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Version/s: 2017.1.0b1, 2017.3.1p3

How to reproduce:1. Open users attached project and "BakedLight_AO_Bug"2. Go to Window --> Lighting --> Settings3. Choose Prog... Read more

0
votes
Fixed

Built-in lens flare is shown after overriding internal lens flare shader

Visual Effects - Legacy

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Mar 12, 2018

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Version/s: 2017.3.0f3

Reproduction steps:1. Download user's project and open in Unity2. Enter Play mode Expected: a big white square should appearActual: ... Read more

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