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Inspector window breaks if selected component has a missing script when ...
Steps to reproduce:1. Create new project2. Create new script and attached it to game object in Hierarchy3. Delete script in Project ... Read more
[Grahics-General] The font name is not getting updated, on changing "Fon...
The font name is not getting updated, on changing "Font Names" property from the inspector. Steps to repro:1. Open attached project.... Read more
Unity cannot find the UNITY_SHADOW_COORDS macro under 2017.2
Steps for reproduction:1) Open the `OrientationCrash` project below2) Observe the errors in the console3) UNITY_SHADOW_COORDS macro ... Read more
UnauthorizedAccessException when script updater tries to update non chec...
Steps to reproduce: 1. Set up perforce server and workspace2. Add attached project to workspace3. Open it using unity 2017.1.1f1 (or... Read more
Build fails when the Editor files are in the same Assembly Definition as...
To reproduce: 1. Open the project, attached by the tester (New Unity Project.zip)2. Build the project for PC standalone Expected: th... Read more
[UnityTestRunner] NUnit tests in a DLL stored under an Editor folder are...
How to reproduce:1. Open up the terminal (or command line for Windows).2. Run the command <Path_To_Unity> -batchmode -projectP... Read more
Changes in the Inspector values cause "Time.deltaTime" to 'stutter'/be i...
Reproduction steps:1. Open "MinimalRepro.zip" Project2. Open "Main" Scene3. In the Hierarchy window select the "Main Camera"4. Enter... Read more
[UI] Parent object Layout Group changes the Child object elements (posit...
Steps to reproduce:1. Open user attached project2. Go to Canvas -> Panel -> Bottom3. Disable the Horizontal Layout Group4. Obs... Read more
Call to IPGlobalProperties.GetActiveUdpListeners() returns correct IP bu...
To reproduce: 1. Open the project, attached by the tester (PortNumberWrong.zip)2. Open the "SampleScene" scene3. Enter Play mode4. O... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject