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[Shaders] frac() on a constant in shader returns incorrect result
frac(3.5) in a shader gets compiled into just 3.5, instead of 0.5 as expected. Using a non-constant value (e.g. coming from uniform)... Read more
Reimporting specific prefab crashes editor
How to reproduce: 1. Create a new project 2. Drag and drop the attached prefab SR_Camera 3. Select it 4. Unity crashes Tested Win7 ... Read more
duplicating prefabs children causes other prefabs children to change mat...
Steps to reproduce (or watch gif): 1. Open attached project "test08.zip" 2. Open "test" scene 3. Select "Cube (1)/Sphere" 4. Add "re... Read more
[Editor] Changing game view size doesn't update Camera.ViewportToWorldPo...
Steps to reproduce: 1. Open attached project 2. Open scene "scene" 3. In game view, make sure that Maximize on play is checked and ... Read more
Closing Unity after minimising and maximising it results in a crash
Steps to reproduce: 1. Open attached project or create a new one. 2. Right after project finishes loading up minimise it 3. maximise... Read more
[MacEditor] Editor crashes when building without switching the platform ...
'Steps to reproduce: 1) Open the attached project. 2) Switch the platform to 'PC, Mac & Linux Standalone' in the Build Settings. 3) ... Read more
[shaders] Mac shader compiler runs out of memory on complex surface shad...
Importing "The Blacksmith: Characters" asset, the editor gives an error "Protocol error - failed to read correct magic number". The ... Read more
[iOS]Exception is thrown after splash screen appears when using Unity Ads
Steps to reproduce the issue: 1. Download attached project (link to the storage and share service is provided in the user’s email). ... Read more
Coroutine functions are sometimes labelled incorrectly in the Profiler
Steps to reproduce: 1. Download and open attached project CoroutineProfileTest.zip 2. Open scene CoroutineProfileTest_scene 3. Obser... Read more
Particles jitter when simulating it by increasing Playback Time
How to reproduce: 1. Open the attached project 2. Open "broken" scene and select Particle System in hierarchy 3. In the Editor Part... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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