Search Issue Tracker
Duplicate
Votes
0
Found in
2018.1.0b5
2018.1.0b9
Issue ID
1005297
Regression
Yes
Editor crashes on tlsf_realloc_align when ParticleSystem.Emit is called and Render module is enabled for Particle System
Editor crashes on tlsf_realloc_align when ParticleSystem.Emit is called and Render module is enabled for Particle System
Reproduction steps:
1. Open repro scene
2. Enter PlayMode
3. Accelerate (press "w" or up arrow)
Expected result: Car moves forward
Actual result: Unity editor crashes
Reproducible with: 2018.1.0b5, 2018.1.0b9, 2018.2.0a1
Not reproducible with: 2017.1.3p1, 2017.2.1p4, 2017.3.1p2, 2018.1.0b4
Regression introduced in: 2018.1.0b5
Workarounds:
- Move back (press "a" or down arrow) before accelerating (pressing "w" or up arrow). In this case, the issue does not reproduce until the Editor is restarted
- Select Car -> Particles -> ParticleBurnoutSmoke and disable Renderer module
Notes:
Crashes in Editor on both Windows and Mac.
Build crashes on both Windows and Mac.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
- Files in the target folder are deleted without a proper warning when building an iOS project
This is a duplicate of issue #999559