Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2017.3.0f3
Issue ID
1005620
Regression
No
Tile Palette window breaks when cell sizing is manual and cell size on any axis is negative
To reproduce:
1. Open the "TileMapBroke.zip" project
2. Select New Palette object in the Project View
3. Drag Cell Size X to change it to some negative number
Expected: maybe the Cell Size should be clamped to positive numbers. At the very least, the Tile Palette window shouldn't break.
Reproduced in 2017.2.0a4, 2017.2.2f1, 2017.3.1p2, 2018.1.b8, 2018.1.0b9, 2018.2.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Timeline section stops rendering after restoring Profiler Window modules
- Cursor image does not update when Cursor.SetCursor is called again with CursorMode.Auto
- Crash on do_runtime_invoke when reopening a specific project after failing to build it
- Animations change speed when rigidbody is added
- Low FPS persists when re-entering Play mode after an extended session in a specific project
Add comment