Search Issue Tracker
Fixed in 2018.2.X
Votes
0
Found in
2017.3.0f3
Issue ID
1005620
Regression
No
Tile Palette window breaks when cell sizing is manual and cell size on any axis is negative
To reproduce:
1. Open the "TileMapBroke.zip" project
2. Select New Palette object in the Project View
3. Drag Cell Size X to change it to some negative number
Expected: maybe the Cell Size should be clamped to positive numbers. At the very least, the Tile Palette window shouldn't break.
Reproduced in 2017.2.0a4, 2017.2.2f1, 2017.3.1p2, 2018.1.b8, 2018.1.0b9, 2018.2.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
Add comment