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HDRP: SSR partially reflects an incorrect depth
No description entered in Cloud incident. Read more
[HDRP] SSR has no has no geometry for the first frame when using cinemac...
Reproduction: 1) Open the attached project2) Open the scene and select timeline game object3) Using timeline window, frame by frame ... Read more
Lens Flare does not perform Occlusion with a certain Occlusion Offset va...
How to reproduce:1. Open project "Lens Flare Test.zip"2. Open "SampleScene" Scene and enter Play Mode3. In the Hierarchy window sele... Read more
[API Updater] ApiUpdater reaches a timeout while updating assemblies
Reproduction steps:1. Open the attached "ApiUpdater.zip" project with the Library folder removed2. Observe the Console Expected resu... Read more
Lowering Cloud Layer channel opacity beyond a certain threshold results ...
Steps to reproduce: Download and open the attached project (Bug-HDRP-CloudLayer.zip) Select the Sky and Fog Volume In the Cloud Laye... Read more
[Linux] GameObjects with transparency are not included in WebGL build wh...
How to reproduce:1. Open the user's attached project2. Open scene Scenes/MinimumFunctionBugReport3. Press the Play button and observ... Read more
SSL/TLS is not working when using a third party DotNetty.dll
Reproduction steps:1. Open the attached project2. Open the SampleScene under Assets/Scenes in the Project window3. Enter Play Mode4.... Read more
[HDRP] Issues with selected objects in Baked Lightmap shading mode
Selected static object is being transformed incorrectly in Baked Lightmap shading mode Steps to reproduce:1. Open default HDRP templ... Read more
[UIToolkit] Label pushes the text field input out of the window bounds
Reproduction steps:1. Open the user's attached project2. Open Tool > Layer Finder3. Select "Find Unknown Layers" Expected result:... Read more
"TouchScreenKeyboard.hideInput" triggers numerous errors & breaks functi...
Reproduction steps: Open the user’s attached project Go to Window > Analysis > Android LogCat to open the LogCat window Build ... Read more
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