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[Linux] The Scene view occasionally renders all black or white when rapi...
How to reproduce: Create a new 3D project Select the Scene View Hold Shift+Space and move the mouse cursor inside the Scene View cau... Read more
Culling performance affected linearly when using LODs
Reproduction steps:1. Open the attached project2. Open scene "Scenes/SampleScene"3. Open the Profiler and Profile Analyzer from Wind... Read more
[Linux] Dead space filling screen in pop-up when creating assets in Proj...
How to reproduce:1. Open up any project2. Click the "+" sign in Project Browser in the top left corner and observe pop-up Actual res... Read more
Crash on UnityEngine.Camera.Render when opening a project
Reproduction steps: Open the attached project “IN-16136.zip“ Expected result: the project opens successfullyActual result: the Edito... Read more
[CentOS 7] Dead space appears in pop-up menu of gameObjects components i...
How to reproduce:1. Open up any project2. Create gameObject "Cube" in Hierarchy and select it3. In the Inspector click the kebab men... Read more
"Mesh 'NormalCurveRendererMesh'" error thrown when interacting with Anim...
How to reproduce:1. Open the attached project “IN_15265”2. Open “Example Animation” Animation Clip in the Assets3. Select the Curves... Read more
[VFX] Crash on SerializableManagedRef::GetScriptType when drag and dropp...
How to reproduce: Open the attached package Open System.vfx Drag and drop Subgraph.vfx to System.vfx Notes: Stacktrace looks unfamil... Read more
Shader corruption on ShaderGraphImporter.OnImportAsset when importing th...
Reproduction steps:1. Create and open a new HDRP project2. Import the attached asset "speedtree8VT.unitypackage" Expected result: Th... Read more
Multiple subgraphs cannot be dragged to the system
How to reproduce: Open the attached package Open Subgraph.vfx Select System.vfx, Operator.vfxoperator, block.vfxblock in project win... Read more
Middle mouse button drag in the Tilemap Palette window results in errors
Steps to reproduce:1. Open the Tile Palette window (Window>2D>Tile Palette)2. Dock it next to the Scene View3. Middle mouse bu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS